Java: Record on Quarkus/ Newer Java

As I continue re-learning Java after my time away since Java 8, one of the most pleasant surprises has been the record keyword.

If you remember the pain of creating POJOs (Plain Old Java Objects) in the past—private fields, getters, setters, equals(), hashCode(), toString()—you know it was mostly noise. Lombok helped, but now, this capability is baked right into the language.

In this post, we’ll look at what Records are, why they make perfect Data Transfer Objects (DTOs), and how to use them in a Quarkus REST API.

What is a Record?

Introduced officially in Java 16, a Record is a special kind of class that acts as a transparent carrier for immutable data.

The Old Way (Java 8)

To create a simple object to hold a user’s data, we had to write this:

public class UserDTO {
    private final String name;
    private final String email;

    public UserDTO(String name, String email) {
        this.name = name;
        this.email = email;
    }

    public String getName() { return name; }
    public String getEmail() { return email; }

    // ... plus equals(), hashCode(), and toString()
}

The New Way (Java 16+)

With Records, the same can be achieved with much less boilerplate:

public record UserDTO(String name, String email) {}

The compiler automatically provides the constructor, getters (called accessors), and implementations for equals(), hashCode(), and toString().

That’s it. It is immutable by default, meaning once it’s created, the data cannot change. This makes it thread-safe and perfect for passing data around.

DTOs and Records: A Perfect Match

DTO (Data Transfer Object) is a design pattern. It’s an object used to transport data between processes or layers (e.g., from your API to your UI).

Why we use DTOs:

  • Decoupling: They separate the internal data representation from the external API.
  • Validation: They can enforce data constraints.
  • Clarity: They make it clear what data is being transferred.

Because DTOs are primarily about carrying data, Records are an excellent fit. They provide a concise way to define these data carriers without unnecessary boilerplate. So when you need a DTO, consider using a Record. Record in Java is created specifically for this purpose.

Using Records in a Quarkus REST API

Let’s see how to use Records in a Quarkus REST API.

Typical structure of the project:

src/main/java/com/example/
    ├── dto/
    │   └── UserDTO.java
    └── controllers/
        └── UserController.java
  1. Define the Record:
public record UserDTO(String name, String email) {}
  1. Create a REST Endpoint:
import jakarta.ws.rs.*;
import jakarta.ws.rs.core.MediaType;
import jakarta.ws.rs.core.Response;
import com.example.dto.UserDTO;

@Path("/users")
@Produces(MediaType.APPLICATION_JSON)
@Consumes(MediaType.APPLICATION_JSON)
public class UserController {
    @POST
    public Response createUser(UserDTO user) {
        // Process the user data (e.g., save to database)
        System.out.println("Creating user: " + user.name() + " with email: " + user.email());
        return Response.status(Response.Status.CREATED).entity(user).build();
    }

    @GET
    @Path("/{id}")
    public Response getUser(@PathParam("id") Long id) {
        // Simulate fetching user from database
        UserDTO user = new UserDTO("John Doe", "john@example.com");
        return Response.ok(user).build();
    }
}

Sample Request and Response Payloads

Creating a User (POST Request)

Request:

curl -X POST http://localhost:8080/users \
  -H "Content-Type: application/json" \
  -d '{
    "name": "Alice Johnson",
    "email": "alice@example.com"
  }'

Response:

{
  "name": "Alice Johnson",
  "email": "alice@example.com"
}

Retrieving a User (GET Request)

Request:

curl -X GET http://localhost:8080/users/1

Response:

{
  "name": "John Doe",
  "email": "john@example.com"
}

How Records Help with JSON Serialization

One of the biggest advantages of using Records as DTOs is how seamlessly they work with JSON serialization/deserialization:

  1. Automatic Field Mapping: The record components automatically map to JSON fields
  2. Clean JSON Output: No extra boilerplate fields or methods are serialized
  3. Type Safety: The compiler ensures all required fields are present
  4. Immutability: Once created, the data cannot be accidentally modified

Compare this to traditional POJOs where you might accidentally serialize internal state or have inconsistent field naming.

Adding Validation with Records

Records work excellently with Bean Validation (JSR-303). Let’s enhance our UserDTO with validation.

Before adding validation, our record looks like this:

public record UserDTO(String name, String email) {}

Now, we improve it by adding validation annotations:

import jakarta.validation.constraints.*;

public record UserDTO(
    @NotBlank(message = "Name cannot be blank")
    @Size(min = 2, max = 50, message = "Name must be between 2 and 50 characters")
    String name,

    @NotBlank(message = "Email cannot be blank")
    @Email(message = "Email should be valid")
    String email
) {}

PS. It’s the same record definition, but with validation annotations. So, this solves the problem of validating incoming data in a clean way.

Update your controller to handle validation:

import jakarta.validation.Valid;

@Path("/users")
@Produces(MediaType.APPLICATION_JSON)
@Consumes(MediaType.APPLICATION_JSON)
public class UserController {

    @POST
    public Response createUser(@Valid UserDTO user) {
        // Validation happens automatically before this method is called
        System.out.println("Creating user: " + user.name() + " with email: " + user.email());
        return Response.status(Response.Status.CREATED).entity(user).build();
    }

    // ... rest of the methods
}

The @Valid annotation ensures that the incoming UserDTO is validated according to the constraints defined in the record. If validation fails, Quarkus will automatically return a 400 Bad Request response with details about the violations.

Validation in Action

Invalid Request:

curl -X POST http://localhost:8080/users \
  -H "Content-Type: application/json" \
  -d '{
    "name": "",
    "email": "invalid-email"
  }'

Error Response:

{
  "title": "Constraint Violation",
  "status": 400,
  "violations": [
    {
      "field": "name",
      "message": "Name cannot be blank"
    },
    {
      "field": "email",
      "message": "Email should be valid"
    }
  ]
}

Advanced Record Features

Custom Methods in Records

While Records are primarily for data, you can add custom methods:

public record UserDTO(
    @NotBlank String name,
    @NotBlank @Email String email
) {
    // Custom method to get display name
    public String displayName() {
        return name.toUpperCase();
    }

    // Validation in constructor
    public UserDTO {
        if (name != null && name.trim().isEmpty()) {
            throw new IllegalArgumentException("Name cannot be empty");
        }
    }
}

Nested Records for Complex Data

public record Address(String street, String city, String zipCode) {}

public record UserProfileDTO(
    @NotBlank String name,
    @NotBlank @Email String email,
    @Valid Address address
) {}

Why Records are Perfect for Modern Java Development

  1. Less Boilerplate: Focus on business logic, not getter/setter noise
  2. Immutability by Default: Thread-safe and predictable
  3. Pattern Matching Ready: Works great with newer Java features like pattern matching (Java 17+)
  4. Validation Friendly: Integrates seamlessly with Bean Validation
  5. JSON Serialization: Works out-of-the-box with Jackson and other JSON libraries
  6. Performance: Often more memory-efficient than traditional classes

Conclusion

Records represent a significant step forward in Java’s evolution. They eliminate much of the boilerplate code that made Java verbose while providing type safety and immutability.

For REST APIs in Quarkus, Records make excellent DTOs. They’re concise, safe, and integrate well with validation and serialization frameworks. If you’re working with Java 16+ (and you should be!), start using Records for your data transfer objects.

Next time you need to create a DTO, skip the traditional class and reach for a Record. Your future self will thank you for the cleaner, more maintainable code.

December 14, 2025 · 6 min

Java: Threads - The Basics Before Going Reactive

Understanding how Java handles multiple things at once — and how Quarkus changes the game.

In my Back to Java journey, I’ve been rediscovering parts of the language that I used years ago but never really understood deeply.
Today’s topic is one of the most fundamental — and honestly, one of the most misunderstood: Threads.

Threads are the foundation of concurrency in Java.
And before I dive deeper into Quarkus’ reactive and non-blocking world, I want to understand what happens underneath.


What Are Threads (in general)?

A thread is like a worker inside your program — an independent flow of execution that can run code in parallel with others.

When you run a Java program, it always starts with one main thread:

public class MainExample {
    public static void main(String[] args) {
        System.out.println("Running in: " + Thread.currentThread().getName());
    }
}

Output:

Running in: main

That’s your main worker.
Every additional thread you create runs alongside it.

Creating Threads in Java

There are two common ways to create threads:

1. Extend the Thread class

public class MyThread extends Thread {
    public void run() {
        System.out.println("Running in: " + Thread.currentThread().getName());
    }

    public static void main(String[] args) {
        MyThread t1 = new MyThread();
        t1.start(); // Start a new thread
        System.out.println("Main: " + Thread.currentThread().getName());
    }
}
  • start() creates a new thread and calls run() asynchronously.
  • If you call run() directly, it just runs on the same thread — no concurrency.

2. Use a Runnable (preferred approach)

public class RunnableExample {
    public static void main(String[] args) {
        Runnable task = () -> System.out.println("Running in: " + Thread.currentThread().getName());
        Thread thread = new Thread(task);
        thread.start();
    }
}

Runnable separates the work (the code you want to run) from the worker (the Thread).

Threads in Practice: A Quick Hands-On

Let’s simulate doing two things at once — something slow, like making coffee ☕ and toasting bread 🍞.

public class Breakfast {
    public static void main(String[] args) {
        Thread coffee = new Thread(() -> makeCoffee());
        Thread toast = new Thread(() -> toastBread());

        coffee.start();
        toast.start();
    }

    static void makeCoffee() {
        try {
            Thread.sleep(2000);
            System.out.println("☕ Coffee is ready!");
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }

    static void toastBread() {
        try {
            Thread.sleep(3000);
            System.out.println("🍞 Bread is toasted!");
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}

Output (order may vary):

☕ Coffee is ready!
🍞 Bread is toasted!

Both tasks run at the same time — this is concurrency in action.
Each task gets its own thread, and the program doesn’t wait for one to finish before starting the other.

Thread Pools: Managing Many Tasks

Creating new threads every time can be expensive.
A better way is to reuse threads using an ExecutorService (a thread pool).

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class ThreadPoolExample {
    public static void main(String[] args) {
        ExecutorService pool = Executors.newFixedThreadPool(3);

        for (int i = 1; i <= 5; i++) {
            int taskId = i;
            pool.submit(() ->
                System.out.println("Running task " + taskId + " on " + Thread.currentThread().getName())
            );
        }

        pool.shutdown();
    }
}

This allows multiple tasks to share a limited number of threads efficiently — something frameworks like Quarkus also do under the hood.

Java Threads vs JavaScript Async (Same Goal, Different Path)

Java uses multiple threads to handle concurrency.

JavaScript (and TypeScript) runs on a single thread but uses an event loop to handle async operations (like fetch, setTimeout, etc.).

Feature Java JavaScript / TypeScript
Execution Model Multi-threaded Single-threaded with event loop
Parallel Execution Yes (real threads) No (cooperative async via callbacks/promises)
Example new Thread() setTimeout(), fetch(), Promise
Blocking Behavior Can block (Thread.sleep) Never blocks (async callback queued)

💡 So both aim to “do many things at once,” but JavaScript uses asynchronous scheduling, while Java can literally run multiple threads in parallel.

Threads and Quarkus: Same Idea, Smarter Execution

Quarkus applications still use threads — but they’re used more efficiently.

Traditional Java apps (like Spring or Servlet-based apps) use a thread per request model:

  • Every incoming HTTP request gets its own thread.
  • If a thread waits for a DB or network call, it’s blocked.

Quarkus, on the other hand, is built for non-blocking I/O:

  • Threads don’t sit idle waiting for I/O.
  • A small pool of threads can handle thousands of concurrent requests.
  • Reactive frameworks (like Mutiny and Vert.x) schedule work when data arrives — instead of holding a thread hostage.
Concept Traditional Java Quarkus Reactive
Model Thread per request Event-driven, non-blocking
Threads used Many Few (efficient reuse)
Behavior Blocking Reactive
Library Thread, ExecutorService Uni, Multi (Mutiny)

👉 So, threads are still there — Quarkus just uses them smarter.

Real-Life Scenario: 1000 Requests Hitting the Same Endpoint

Imagine this common situation:
You’ve built an endpoint /users/profile that calls an external user service (maybe a third-party authentication API).
Sometimes it’s fast (50 ms), sometimes slow (2 s).
Now — 1000 users open the app at once.

Traditional Java (Blocking I/O)

@Path("/users")
public class UserResource {

    @GET
    @Path("/profile")
    public String getProfile() {
        // Blocking call to external API
        String user = externalService.getUserData(); 
        return "Profile: " + user;
    }
}
  • Each request is assigned its own thread from a pool (say, 200 threads).
  • The thread makes the external call and then waits.
  • Once all 200 threads are busy, new requests are queued until one is free.

If 1000 requests come in:

  • 200 active threads, 800 waiting.
  • Threads consume memory even while idle.
  • Response time grows as requests queue up.
  • CPU usage stays low (most threads are sleeping).

Quarkus (Reactive / Non-Blocking I/O)

@Path("/users")
public class ReactiveUserResource {

    @GET
    @Path("/profile")
    public Uni<String> getProfile() {
        return externalService.getUserDataAsync() // returns Uni<String>
            .onItem().transform(user -> "Profile: " + user)
            .onFailure().recoverWithItem("Fallback profile");
    }
}
  • The call is non-blocking — it sends the HTTP request and releases the thread.
  • The same few event-loop threads handle other requests while waiting for responses.
  • When the API responds, the result is processed asynchronously.

If 1000 requests come in:

  • The same 8–16 event-loop threads can manage them all.
  • No threads sit idle; they’re constantly reused.
  • Memory footprint stays low, and response times remain stable even if some APIs are slow.
Step Traditional Java (Blocking) Quarkus Reactive (Non-Blocking)
Request arrives Takes a thread from pool Uses small event-loop thread
External call Thread waits Thread released immediately
While waiting Idle Reused for other requests
Response arrives Thread resumes work Async callback resumes pipeline
1000 concurrent requests Needs ~1000 threads (or queues) Same small pool handles all

💬 In short:

Traditional Java: many threads that spend most time waiting.
Quarkus: fewer threads that never wait — they react when data is ready.

What This Means in Real Life

  • Predictable performance: Even if a third-party API slows down, Quarkus keeps serving others.
  • Lower cost: Fewer threads → lower memory, better CPU utilization.
  • Massive scalability: A single service can handle thousands of concurrent users.
  • Still Java: It’s still built on threads — just orchestrated smarter.

☕ Analogy

Think of a coffee shop:

  • Traditional Java: one barista per customer — efficient until the queue grows.
  • Quarkus: a few baristas multitasking, preparing drinks while others brew — no one stands idle.

Scenarios Where Threads Are Useful

  1. Parallel processing: Doing multiple independent computations (e.g., processing files).
  2. Background tasks: Logging, cleanup, or asynchronous notifications.
  3. Simulations or CPU-bound tasks: Heavy calculations that benefit from multiple cores.
  4. Learning async behavior: Understanding how frameworks like Quarkus optimize concurrency.

Bringing It All Together

  • Threads are workers that help Java do multiple things at once.
  • Quarkus still relies on them — but in a reactive, efficient way.
  • JavaScript handles concurrency differently — single-threaded but event-driven.
  • And understanding these fundamentals helps make sense of why reactive programming feels so different (yet familiar).

Closing

Before learning Quarkus’ reactive style, I used to think “threads” were just a low-level concept from the old Java days.
But understanding how they work — and how Quarkus builds on top of them — makes the reactive magic feel more logical than mysterious.

October 20, 2025 · 7 min

Java: Decimals

Revisiting the basics — understanding floating-point numbers in Java.

In my ongoing Back to Java series, I’ve been rediscovering parts of the language that I used years ago but never really thought deeply about.
Today’s topic: double vs float — two simple types that can quietly cause big differences in performance and precision.


What Are float and double?

Both are floating-point data types used for storing decimal numbers.

The key differences are in their size, precision, and use cases.

Type Size Approx. Range Decimal Precision Default Literal Suffix
float 32-bit ±3.4 × 10³⁸ ~6–7 digits f or F
double 64-bit ±1.7 × 10³⁰⁸ ~15–16 digits none or d

So, double literally means double-precision floating point — twice the size and precision of float.


Double Is the Default for Decimals in Java

One thing that often surprises new Java developers:

In Java, all decimal literals are treated as double by default.

That’s why you can write this:

double pi = 3.14159; // ✅ works fine

But this won’t compile:

float price = 19.99; // ❌ error: possible lossy conversion from double to float

You have to explicitly mark it as a float:

float price = 19.99f; // ✅ correct

Java does this to favor precision over size — it assumes you want a double unless you tell it otherwise.

When to Use Which

✅ Use float when:

  • Memory is limited (e.g., large arrays, 3D graphics, sensor data).
  • You don’t need extreme precision (6–7 digits is enough).

✅ Use double when:

  • Precision matters (scientific calculations, analytics, or financial models).
  • You want the default — most math operations and decimal constants in Java use double.

💡 Rule of thumb:

  • Use double by default. Use float only when you know you need to save space.

Precision Pitfalls

Floating-point numbers can’t always represent decimals exactly.

double a = 0.1;
double b = 0.2;
System.out.println(a + b); // prints 0.30000000000000004

Why? Binary floating-point can’t represent 0.1 precisely — it’s a repeating fraction in base 2. This tiny difference often doesn’t matter, but it can accumulate in calculations.

A Quick Look at BigDecimal

When you need exact decimal precision, especially in financial or accounting systems, you should use BigDecimal — a class from the java.math package.

import java.math.BigDecimal;

BigDecimal price = new BigDecimal("19.99");
BigDecimal quantity = new BigDecimal("3");
BigDecimal total = price.multiply(quantity);

System.out.println(total); // prints 59.97 exactly
  • BigDecimal stores numbers as unscaled integers + scale (not binary floating point).
  • It avoids rounding errors that can happen with float or double.
  • Downside: it’s slower and uses more memory, but you get perfect accuracy.

👉 That’s why it’s commonly used in banking, billing, and currency calculations.

Use Case Recommended Type
General math or analytics double
High-performance graphics / sensors float
Exact financial or monetary values BigDecimal
Integer-only math int or

For years, I used double by habit — it worked, so I never questioned it. But learning about precision again reminded me that choosing the right type is part of writing reliable code.

Sometimes you need speed (float), sometimes you need safety (BigDecimal), and most of the time, double is that balanced middle ground — it’s even the default for decimals in Java.

October 19, 2025 · 3 min

Java: Reactive Programming in Quarkus with Mutiny

In my previous post, I introduced Quarkus and touched briefly on reactive programming. We saw how non-blocking code allows threads to do more work instead of waiting around.

This time, let’s go deeper — into Mutiny, Quarkus’ reactive programming library — and see how its chaining style makes reactive code both powerful and readable.

Traditional Java frameworks are blocking: one request = one thread. If the thread waits on I/O (DB, API, file), it’s stuck.

Reactive programming is non-blocking: the thread is freed while waiting, and picks up the result asynchronously. This makes applications more scalable and efficient, especially in the cloud.

That’s the foundation. Now let’s talk about Mutiny.

What is Mutiny?

Mutiny is the reactive programming API in Quarkus. It’s built on top of Vert.x but designed to be developer-friendly.

Its two core types are:

  • Uni<T> → a promise of one item in the future (like JavaScript’s Promise<T>).
  • Multi<T> → a stream of many items over time.

But the real magic of Mutiny is in its fluent chaining style.

Example: Calling an External API with Mutiny

Imagine you’re building a service that fetches user info from an external API (which might be slow). Instead of blocking while waiting, we’ll use Mutiny + chaining.

import io.smallrye.mutiny.Uni;
import jakarta.inject.Inject;
import jakarta.ws.rs.GET;
import jakarta.ws.rs.Path;
import org.eclipse.microprofile.rest.client.inject.RestClient;

@Path("/users")
public class UserResource {

    @Inject
    @RestClient
    ExternalUserService externalUserService; // REST client interface

    @GET
    public Uni<String> getUserData() {
        return externalUserService.fetchUser()  // Uni<User>
            .onItem().transform(user -> {
                // Step 1: uppercase the name
                String upperName = user.getName().toUpperCase();

                // Step 2: return formatted string
                return "Hello " + upperName + " with id " + user.getId();
            })
            .onFailure().recoverWithItem("Fallback user");
    }
}

Alternative: Split Into Multiple Steps

Some developers prefer breaking the chain into smaller, clearer transformations:

return externalUserService.fetchUser()
    // Step 1: uppercase the name
    .onItem().transform(user -> new User(user.getId(), user.getName().toUpperCase()))
    // Step 2: format the message
    .onItem().transform(user -> "Hello " + user.getName() + " with id " + user.getId())
    // Step 3: fallback if something fails
    .onFailure().recoverWithItem("Fallback user");

Both versions are valid — it depends if you want compact or step-by-step clarity.

Without Mutiny: Blocking Example

If we weren’t using Mutiny, the call to fetchUser() would be blocking:

@Path("/users-blocking")
public class BlockingUserResource {

    @GET
    public String getUserData() {
        // Simulate a slow external API call
        User user = externalUserService.fetchUserBlocking(); // blocks thread
        String upperName = user.getName().toUpperCase();
        return "Hello " + upperName + " with id " + user.getId();
    }
}

In this case:

  • The thread waits until fetchUserBlocking() returns.
  • While waiting, the thread does nothing else.
  • If 100 requests arrive at once → you need 100 threads just sitting idle, each waiting for its response.
  • This quickly becomes heavy, especially in microservices where memory and threads are limited.

With Mutiny, the call returns immediately as a Uni<User>:

  • The thread is released right away and can handle another request.
  • When the external API responds, Quarkus resumes the pipeline and finishes processing.
  • If 100 requests arrive at once → you still only need a small pool of threads, since none of them sit idle waiting.
  • This means the service can scale much more efficiently with the same resources.

Common Mutiny Operators (Beyond transform)

Mutiny has a rich set of operators to handle different scenarios. Some useful ones:

  • onItem() – work with the item if it arrives.
    • .transform(x -> ...) → transform the result.
    • .invoke(x -> ...) → side-effect (like logging) without changing the result.
  • onFailure() – handle errors.
    • .recoverWithItem("fallback") → return a default value.
    • .retry().atMost(3) → retry the operation up to 3 times.
  • onCompletion() – run something once the pipeline is finished (success or failure).
  • Multi operators – streaming equivalents, e.g. .map(), .filter(), .select().first(n).
  • combine() – merge results from multiple Unis.
Uni.combine().all().unis(api1.call(), api2.call())
    .asTuple()
    .onItem().transform(tuple -> tuple.getItem1() + " & " + tuple.getItem2());

Why Mutiny’s Chaining Matters

  • Readable → async pipelines look like synchronous code.
  • Composable → add/remove steps easily without rewriting everything.
  • Declarative → you describe what should happen, not how.
  • Error handling inline.onFailure().recoverWithItem() instead of try/catch gymnastics.

Compared to raw Java CompletableFuture or even RxJava/Reactor, Mutiny feels lighter and easier to follow.

Where to Use Reactive + Mutiny

Reactive code shines in:

  • High-concurrency APIs → e.g., chat apps, booking systems, trading platforms.
  • Streaming/event-driven systems → Kafka, AMQP, live data.
  • Serverless apps → quick startup, minimal resource use.
  • Cloud-native microservices → scaling up/down efficiently.

But if you’re writing a small monolithic app, blocking may still be simpler and good enough.

Trade-offs to Keep in Mind

  • Learning curve → async code requires a shift in thinking.
  • Debugging → stack traces are harder to follow.
  • Overhead → reactive isn’t “free”; don’t use it unless concurrency/scalability matter.

Quarkus + Mutiny turns reactive programming from a “scary async monster” into something that feels natural and even elegant.

For me, the fluent chaining style is the deal-breaker — it makes reactive code look like a narrative, not a puzzle.

October 3, 2025 · 4 min

Java: And Quarkus

Back to Java, Now with Quarkus

After years of writing mostly in JavaScript and Python, I recently joined a company that relies on Java with Quarkus. Coming back to Java, I quickly realized Quarkus isn’t just “another framework”—it’s Java re-imagined for today’s cloud-native world.

What is Quarkus?

Quarkus is a Kubernetes-native Java framework built for modern apps. It’s optimized for:

  • Cloud (runs smoothly on Kubernetes, serverless, containers)
  • Performance (fast boot time, low memory)
  • Developer experience (hot reload, unified config, reactive support)

It’s often described as “Supersonic Subatomic Java.”

What’s the Difference?

Compared to traditional Java frameworks (like Spring Boot or Jakarta EE):

  • Startup time: Quarkus apps start in milliseconds, not seconds.
  • Memory footprint: Uses less RAM—great for microservices in containers.
  • Native compilation: Works with GraalVM to compile Java into native binaries.
  • Reactive by design: Built to handle modern async workloads.

Reactive Programming in Quarkus

One thing you’ll hear often in the Quarkus world is reactive programming.

At a high level:

  • Traditional Java apps are usually blocking → one request = one thread. If that thread is waiting for a database or network response, it just sits idle until the result comes back.
  • Reactive apps are non-blocking → threads don’t get stuck. Instead, when an I/O call is made (like fetching from a DB or API), the thread is freed to do other work. When the result is ready, the app picks it back up asynchronously.

Think of it like this:

  • Blocking (restaurant analogy): A waiter takes your order, then just stands at the kitchen until your food is ready. They can’t serve anyone else.
  • Non-blocking (reactive): The waiter takes your order, gives it to the kitchen, and immediately goes to serve another table. When your food is ready, they bring it over. Same waiter, more customers served.

Blocking vs Non-blocking in Quarkus

Blocking Example:

@Path("/blocking")
public class BlockingResource {

    @GET
    public String getData() throws InterruptedException {
        // Simulate slow service
        Thread.sleep(2000);
        return "Blocking response after 2s";
    }
}
  • Each request holds a thread for 2 seconds.
  • If 100 users hit this at once, you need 100 threads just waiting.

Non-blocking Example with Mutiny:

import io.smallrye.mutiny.Uni;
import java.time.Duration;

@Path("/non-blocking")
public class NonBlockingResource {

    @GET
    public Uni<String> getData() {
        // Simulate async response
        return Uni.createFrom()
            .item("Non-blocking response after 2s")
            .onItem().delayIt().by(Duration.ofSeconds(2));
    }
}
  • The thread is released immediately.
  • Quarkus will resume the request once the result is ready, without hogging threads.
  • Much more scalable in high-concurrency environments.

👉 In short: Reactive = Non-blocking = More scalable and efficient in modern distributed systems.

💡 Note on Mutiny Quarkus doesn’t invent its own reactive system from scratch. Instead, it builds on Vert.x (a popular reactive toolkit for the JVM) and introduces Mutiny as a friendly API for developers.

  • Uni<T> → like a Promise of a single item in the future.
  • Multi<T> → like a stream of multiple items over time.

So when you see Uni or Multi in Quarkus code, that’s Mutiny helping you handle non-blocking results in a clean, developer-friendly way.

When Should Developers Consider Quarkus?

You don’t always need Quarkus. Here are scenarios where it makes sense:

  • ✅ Microservices – You’re building many small services that need to be fast, lightweight, and cloud-friendly.
  • ✅ Containers & Kubernetes – Your apps are deployed in Docker/K8s and you want to reduce memory costs.
  • ✅ Serverless – Functions that need to start fast and consume minimal resources.
  • ✅ Event-driven / Reactive systems – You’re working with Kafka, messaging, or need to handle high concurrency.
  • ✅ Cloud cost optimization – Running many services at scale and every MB of memory counts.

On the other hand:

  • If you’re running a monolithic enterprise app on a stable server, traditional Java frameworks may be simpler.
  • If your team is heavily invested in another ecosystem (e.g., Spring), migration cost could outweigh the benefit.

Benefits at a Glance:

  • 🚀 Fast: Startup in milliseconds.
  • 🐇 Lightweight: Minimal memory usage.
  • 🐳 Container-native: Tailored for Docker/Kubernetes.
  • 🔌 Reactive-ready: Async handling out of the box.
  • 🔥 Fun to dev: Hot reload + clear config = better DX.

Java vs Quarkus: A Quick Comparison

Feature Traditional Java (e.g., Spring Boot) Quarkus
Startup Time Seconds (2–5s or more) Milliseconds (<1s possible)
Memory Usage Higher (hundreds MB) Lower (tens of MB)
Deployment Style Typically fat JARs JVM mode or Native binary
Container/Cloud Ready Works but heavy Built for it
Dev Experience Restart for changes Live reload (quarkus:dev)
Reactive Support Add-on via frameworks Built-in (Mutiny, Vert.x)

For me, Quarkus feels like Java reborn for the cloud era. It keeps the strengths of Java (ecosystem, type safety, mature libraries) but strips away the heavyweight feel.

October 1, 2025 · 4 min

Java: Primitive Data Types vs Wrapper Classes

In the previous post, we looked at the difference between long (a primitive) and Long (its wrapper class). That was just one example — but in fact, every primitive type in Java has a wrapper class.

So in this post, let’s zoom out and cover the bigger picture:

  • What are primitive data types?
  • What are wrapper classes?
  • How are they initialized?
  • What are the benefits, differences, and when should you use one over the other?

By the end, you’ll have a simple rule of thumb that will save you from confusion: stick to primitives by default, use wrappers only when you need object features.

1. Primitive Data Types

Primitives are the basic building blocks of data in Java. They are not objects and store their values directly in memory (usually on the stack).

Java provides 8 primitive types:

  • byte, short, int, long (integers)
  • float, double (floating-point numbers)
  • char (character)
  • boolean (true/false)

Example:

int number = 10;
boolean isActive = true;

They are fast, memory-efficient, and always hold an actual value.

2. Wrapper Classes

For every primitive, Java provides a corresponding wrapper class in the java.lang package. These are objects that “wrap” a primitive inside a class. • Byte, Short, Integer, Long • Float, Double • Character • Boolean

Integer numberObj = Integer.valueOf(10);
Boolean isActiveObj = Boolean.TRUE;

Wrappers are essential when:

  • Working with Collections (e.g., List<Integer> instead of List<int>).
  • You need to represent null (absence of a value).
  • You want to use utility methods (like parsing strings into numbers).

2.5 Initializing Primitives vs Wrappers

Primitive Initialization

  • Direct and straightforward.
  • Local variables must be initialized before use.
  • Class fields get a default value (int → 0, boolean → false).
int x = 10;        // explicit initialization
boolean flag;      // flag must be assigned before use

Wrapper Initialization

  • Wrappers are objects, so they can be null.
  • Default value for wrapper fields is null.
  • Different ways to initialize:
Integer a = new Integer(10);     // old (not recommended)
Integer b = Integer.valueOf(10); // preferred
Integer c = 10;   // autoboxing (simplest)

Similar but Different

  • int x = 0; → raw value stored directly.
  • Integer y = 0; → an object reference pointing to an Integer.

So while syntax can look similar, the memory model and behavior are not the same.

3. Key Differences

Primitive Wrapper Class
Stored directly in memory (stack) Stored as an object reference (heap)
Faster and more memory-efficient Slightly slower, more memory use
Cannot be null Can be null
No methods available Comes with utility methods
Value can be reassigned directly Immutable object (once created, can’t be changed)

4. Autoboxing & Unboxing

Java makes conversion between primitives and wrappers seamless.

  • Autoboxing: primitive → wrapper
  • Unboxing: wrapper → primitive
Integer obj = 5;   // autoboxing
int num = obj;     // unboxing

This is convenient, but can introduce performance overhead if overused.

5. Benefits of Wrapper Classes

  • Collections & Generics: You can’t store int in a List, but you can store Integer.
List<Integer> numbers = new ArrayList<>();
numbers.add(5);
  • Utility Methods:
int parsed = Integer.parseInt("123");
  • Null Handling: Sometimes you need null to represent “no value”.

6. When to Use

  • Primitives → default choice. Use them when performance matters (loops, counters, math).
  • Wrappers → when you need:
    • Collections
    • Nullability
    • Utility methods

6.5 Rule of Thumb

  • Default to primitives – they are faster, memory-friendly, and straightforward.
  • Use wrappers only when necessary, such as:
    • You need to store them in Collections / Generics.
    • You need to represent null (e.g., database values).
    • You want to leverage utility methods (Integer.parseInt, Boolean.valueOf, etc.).

👉 In short: always use primitive unless there’s a clear reason to use the wrapper.

⚡ Bonus: What About String?

If you’re wondering where String fits in — it’s not a primitive, nor a wrapper. String is a regular class in java.lang, but Java gives it special treatment so it behaves almost like a primitive in many cases.

For example:

String name = "Hazriq";

looks as simple as assigning an int or boolean. But under the hood, String is an object, immutable, and stored differently from primitives.

This is why you can do things like:

int length = name.length();   // methods available

So:

  • Primitives = raw values
  • Wrappers = object versions of primitives
  • String = class, not a primitive, but commonly treated as a “basic type” in day-to-day Java

7. Best Practices & Gotchas

  • Avoid unnecessary boxing/unboxing in performance-critical code.
  • Be careful comparing wrappers:
Integer a = 1000;
Integer b = 1000;

System.out.println(a == b);      // false (different objects)
System.out.println(a.equals(b)); // true
  • Remember: wrapper classes and String are immutable. Once created, their value never changes — any “modification” actually creates a new object. (We’ll explore immutability in depth in a future post.)

Primitives are simple and fast, wrappers are flexible and object-friendly, and String is a special class that feels primitive but isn’t.

Understanding when to use each is one of those small but important skills that makes you write cleaner and more efficient Java code.

September 27, 2025 · 4 min

Java: Long vs long

Recently, I got a PR review comment that made me pause. It was about something I thought I already knew well: choosing between long and Long in Java.

And honestly, it hit differently because of how my new company approaches engineering.

In my previous company, the priority was speed. We had the luxury of pushing features straight to production quickly. Optimization, memory efficiency, and cost tuning weren’t the main focus. The mission was simple: deliver fast, and move on.

But in my new company, the approach is different. We take more time to build the right way — thinking about memory, cost, long-term maintainability, and performance.

For someone like me with 8 years of experience, this shift has been an eye-opener. It’s one thing to “make it work.” It’s another thing entirely to “make it work well.”

Which brings me back to… long vs Long.

Primitive vs Wrapper: A Quick Refresher

Java is a bit different from languages like Python or JavaScript. It has two “flavors” of types:

  • Primitives: raw values like int, long, boolean.
  • Wrapper Classes: object versions of these primitives: Integer, Long, Boolean.

This distinction often feels academic at first, but it has real consequences in how your program behaves.

So what’s the actual difference?

  • long:

    • A primitive 64-bit value.
    • Default value: 0.
    • Lightweight and memory efficient.
    • Cannot be null.
  • Long:

    • A wrapper class around long.
    • Default value (when uninitialized in an object): null.
    • Heavier — since it’s an object, it lives on the heap.
    • Can be used in places where only objects are allowed (like List<Long>).

Autoboxing and Unboxing

One of the reasons developers sometimes overlook the difference between long and Long is because Java silently converts between them. This feature is called autoboxing and unboxing.

  • Autoboxing: automatically converting a primitive (long) into its wrapper (Long).
  • Unboxing: automatically converting a wrapper (Long) back into its primitive (long).

This allows you to write code that looks simple:

Long a = 5L;   // autoboxing: primitive long -> Long object
long b = a;    // unboxing: Long object -> primitive long

Without autoboxing, you’d have to do this manually:

Long a = Long.valueOf(5L);   // boxing
long b = a.longValue();      // unboxing

Pretty verbose, right? That’s why Java added this feature in Java 5 — to make our lives easier.

The convenience comes with a trade-off:

  • Performance cost: Each conversion creates extra instructions, and sometimes even new objects. In a loop that runs millions of times, those hidden allocations can hurt performance.
  • Null safety: If you try to unbox a Long that’s actually null, you’ll get a NullPointerException. For example:

This is why being deliberate about whether you use long or Long matters.

In short:

  • Autoboxing and unboxing make your code cleaner.
  • But they also hide potential pitfalls in performance and null handling.

When to use which

Here’s a practical rule of thumb I picked up from the review:

  • Use long when you need raw performance, don’t care about null, and the value is always expected to be present.
  • Use Long when you need:
    • Nullability (e.g., a database field that may not be set).
    • To work with Generics or Collections (List<Long> won’t work with primitives).

Closing

This wasn’t just a lesson about long vs Long. It was a reminder that context matters. In a fast-moving environment, you might get away with just shipping things, but in an environment where optimization, cost, and maintainability matter, these small details make a big difference.

For me, this was an eye-opener even after 8 years in software development. The fundamentals are still powerful, and sometimes revisiting them is the best way to level up.

The next time you see long vs Long, pause for a moment. Is null a possibility? Do you need collection support? Or do you just need a fast, simple number?

That little decision can make your codebase more consistent, more efficient, and less bug-prone.

September 23, 2025 · 4 min